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<center><b>
 [ <a href="module-tree.html">Module Hierarchy</a>
 | <a href="class-tree.html">Class Hierarchy</a> ]
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<h1 class="epydoc">Class Hierarchy</h1>
<ul class="nomargin-top">
    <li> <strong class="uidlink"><a href="headset.util.Saver.ArchiveSaver-class.html">headset.util.Saver.ArchiveSaver</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.Controller-class.html">headset.gui.MainController.Controller</a></strong>:
      <em class="summary">Controller is the superclass of the different controllers of the 
        HeaDSET program.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.CommonController-class.html">headset.gui.MainController.CommonController</a></strong>:
      <em class="summary">CommonController is a derived class from Controller and provides 
        additional common features and event handling mechanisms for 
        specific views.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.ModelingController-class.html">headset.gui.MainController.ModelingController</a></strong>:
      <em class="summary">ModelingController is a derived class from CommonController and 
        provides specific features and event handling mechanisms for 
        ModelingView.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.OperationController-class.html">headset.gui.MainController.OperationController</a></strong>:
      <em class="summary">OperationController is a derived class from CommonController and 
        provides specific features and event handling mechanisms for 
        OperationView.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.PlayerController-class.html">headset.gui.MainController.PlayerController</a></strong>:
      <em class="summary">PlayerController is a derived class from ...</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETGeom%27.HeaDSETGeom-class.html">headset.model.HeaDSETGeom'.HeaDSETGeom</a></strong>:
      <em class="summary">The HeadDSETGeom is the HeaDSET wraper for 3 dimensional objects in
        the system.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETCone%27.HeaDSETCone-class.html">headset.model.HeaDSETCone'.HeaDSETCone</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETCube%27.HeaDSETCube-class.html">headset.model.HeaDSETCube'.HeaDSETCube</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETCylinder%27.HeaDSETCylinder-class.html">headset.model.HeaDSETCylinder'.HeaDSETCylinder</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETDicom%27.HeaDSETDicom-class.html">headset.model.HeaDSETDicom'.HeaDSETDicom</a></strong>:
      <em class="summary">Loads a dicom directory and modifies it to make a reasonable mesh 
        of it for usage in HeaDSET.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.HeaDSETSphere%27.HeaDSETSphere-class.html">headset.model.HeaDSETSphere'.HeaDSETSphere</a></strong>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.Model.HeaDSETModel-class.html">headset.model.Model.HeaDSETModel</a></strong>:
      <em class="summary">The HeaDSETModel is a wrapper for the collections of geoms.</em>
    </li>
    <li> <strong class="uidlink">headset.gui.MainController.InputController</strong>:
      <em class="summary">Wraps third party input.</em>
    <ul>
    <li> <strong class="uidlink">headset.gui.MainController.PolledInputController</strong>:
      <em class="summary">The base class is extended with a method to poll the interface.</em>
    <ul>
    <li> <strong class="uidlink">headset.examples.InputExamples.TimedInputController</strong>:
      <em class="summary">Extends the interface with a timer for timed polling.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.examples.InputExamples.Forwarder-class.html">headset.examples.InputExamples.Forwarder</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.examples.InputExamples.SimpleJoystickController-class.html">headset.examples.InputExamples.SimpleJoystickController</a></strong>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.InputController%27.InputController-class.html">headset.peripherals.InputController'.InputController</a></strong>:
      <em class="summary">Wraps third party input.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.peripherals.PlaybackController.PlayBackController-class.html">headset.peripherals.PlaybackController.PlayBackController</a></strong>:
      <em class="summary">The playback controller plays back recordings.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.InputController%27.PolledInputController-class.html">headset.peripherals.InputController'.PolledInputController</a></strong>:
      <em class="summary">The base class is extended with a method to poll the interface.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.peripherals.InputController%27.TimedInputController-class.html">headset.peripherals.InputController'.TimedInputController</a></strong>:
      <em class="summary">Extends the interface with a timer for timed polling.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.peripherals.JoystickController%27.JoystickController-class.html">headset.peripherals.JoystickController'.JoystickController</a></strong>:
      <em class="summary">The SimpleJoyStickController uses the TimedInputController to poll 
        it's self every 30 miliseconds.</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.PositionController%27.PositionController-class.html">headset.peripherals.PositionController'.PositionController</a></strong>:
      <em class="summary">Enables a boxwidget around the instrument.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">headset.examples.OutputExamples.OutputController</strong>:
      <em class="summary">The class captures all model events and some gui events.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.examples.OutputExamples.AdvancedLogger-class.html">headset.examples.OutputExamples.AdvancedLogger</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.examples.OutputExamples.SimpleLogger-class.html">headset.examples.OutputExamples.SimpleLogger</a></strong>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.OutputController%27.OutputController-class.html">headset.peripherals.OutputController'.OutputController</a></strong>:
      <em class="summary">The class captures all model events and some gui events.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.peripherals.OutputInstrumentRecording%27.OutputInstrumentRecording-class.html">headset.peripherals.OutputInstrumentRecording'.OutputInstrumentRecording</a></strong>:
      <em class="summary">Records all instrument activity by listening to messages coming 
        from the model.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.OutputJournal%27.OutputJournal-class.html">headset.peripherals.OutputJournal'.OutputJournal</a></strong>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.RecordingBase.Recording-class.html">headset.model.RecordingBase.Recording</a></strong>:
      <em class="summary">A recording works as a collection of atoms.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.model.RecordingBase.RecordingAtom-class.html">headset.model.RecordingBase.RecordingAtom</a></strong>:
      <em class="summary">An Atom contains always an attribute with a type and a timestamp.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.util.Snake%27.Snake-class.html">headset.util.Snake'.Snake</a></strong>:
      <em class="summary">Snake listens to all calls and records everything.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.peripherals.InputInterface.WrapperInterface-class.html">headset.peripherals.InputInterface.WrapperInterface</a></strong>:
      <em class="summary">Defines a simple instrument wrapper interface.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.peripherals.InputInterface.InputWrapper-class.html">headset.peripherals.InputInterface.InputWrapper</a></strong>:
      <em class="summary">An implementation of the interface wrapper.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">object</strong>:
      <em class="summary">The most base type</em>
    <ul>
    <li> <strong class="uidlink">wx._core.Object</strong>:
      <em class="summary">The base class for most wx objects, although in wxPython not much 
        functionality is needed nor exposed.</em>
    <ul>
    <li> <strong class="uidlink">wx._core.EvtHandler</strong>:
      <em class="summary">Proxy of C++ EvtHandler class</em>
    <ul>
    <li> <strong class="uidlink">wx._misc.Timer</strong>:
      <em class="summary">Proxy of C++ Timer class</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.VTKInteractor%27.EventTimer-class.html">headset.gui.VTKInteractor'.EventTimer</a></strong>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._core.Window</strong>:
      <em class="summary">wx.Window is the base class for all windows and represents any 
        visible object on the screen.</em>
    <ul>
    <li> <strong class="uidlink">wx._windows.Panel</strong>:
      <em class="summary">Proxy of C++ Panel class</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.FloatSpinner%27.FloatSpinner-class.html">headset.gui.FloatSpinner'.FloatSpinner</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.VTKComponent%27.VTKComponent-class.html">headset.gui.VTKComponent'.VTKComponent</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.VTKView%27.VTKView-class.html">headset.gui.VTKView'.VTKView</a></strong>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._windows.StatusBar</strong>:
      <em class="summary">Proxy of C++ StatusBar class</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.MainView.MyStatusBar-class.html">headset.gui.MainView.MyStatusBar</a></strong>:
      <em class="summary">MyStatusBar is an own implementation of the StatusBar from 
        wxPython.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._windows.TopLevelWindow</strong>:
      <em class="summary">Proxy of C++ TopLevelWindow class</em>
    <ul>
    <li> <strong class="uidlink">wx._windows.Dialog</strong>:
      <em class="summary">Proxy of C++ Dialog class</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.ConfigureViewports%27.ConfigureViewports-class.html">headset.gui.ConfigureViewports'.ConfigureViewports</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.DicomDialog-class.html">headset.gui.MainController.DicomDialog</a></strong>:
      <em class="summary">DicomDialog is an own implementation for a Dialog window to show an
        intermediate window for changing properties of loading a 3D model 
        from a DICOM image (before the 3D model calculations are made).</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainController.PropertiesDialog-class.html">headset.gui.MainController.PropertiesDialog</a></strong>:
      <em class="summary">PropertiesDialog is an own implementation for a Dialog window to 
        show properties information of a current project.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink">wx._windows.Frame</strong>:
      <em class="summary">Proxy of C++ Frame class</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.Help.HelpWindow-class.html">headset.gui.Help.HelpWindow</a></strong>:
      <em class="summary">A frame window showing the help documentation.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.Main.StartFrame-class.html">headset.Main.StartFrame</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainView.View-class.html">headset.gui.MainView.View</a></strong>:
      <em class="summary">View is the superclass of the 3 views of the HeaDSET programs.</em>
    <ul>
    <li> <strong class="uidlink"><a href="headset.gui.MainView.ModelingView-class.html">headset.gui.MainView.ModelingView</a></strong>:
      <em class="summary">ModelingView is a subclass of View and provides the layout for the 
        HeaDSET program PathCreator.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainView.OperationView-class.html">headset.gui.MainView.OperationView</a></strong>:
      <em class="summary">OperationView is a subclass of View and provides the layout for the
        HeaDSET program PathRecorder.</em>
    </li>
    <li> <strong class="uidlink"><a href="headset.gui.MainView.PlayerView-class.html">headset.gui.MainView.PlayerView</a></strong>:
      <em class="summary">PlayerView is a subclass of View and provides the layout for the 
        HeaDSET program PathPlayer.</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
</ul>
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